This is the Update Log for "Lighthouses for BC by RTMM" This is for the official online version. ==========================================================================================BC Lighthouses for RTMM - V3.7 .....Active Pass Lighthouse ... moved helipad, put in Asobo H circle. Added floating logs. Took out most of the ground cover apron and only put one around the lighthouse area. Moved the windsock nearer the helipad. .....Addenbroke Island Lighthouse ... added some bushes to the path nearest the dock. The ground polygon for the area is at a different elevation in FS2020 than it is in the developer SDK. Changed out asobo house for red/white house. (UPDATE: New SDK, put in stairs, added street lights, added green landing lights on the helipad. Doesn't seem to help.) .....Lawyers Islands Light Towers (North and South) ... New object was made for these two towers that match the real towers. One is on the north end of the islands in a couple of tiny islands, the other is on the southern end of the island complex on a tiny island. There is a dock for each for the seaplane and a helipad logo for each for helicopter. The airport runway is a significant distance from either dock. It is best to locate the airport, select the northern or southern tower and land near it. No snow on the helipads. There is also a central helipad but we added a little boathouse there and a boat. .....Langara Point Lighthouse - Moved windsock away from helipad. Put a white flasher on top of the red/white antenna (the lighthouse is not tall and the new flasher can be seen from an eastern approach better. Altered the size/height of a streetlamp near the lighthouse. .....Lennard Island Lighthouse. Made a new lighthouse object. Changed out all of the Asobo buildings for the new red/white ones. Added a terraform poly to the main area to flatten it. No snow on the helipad. Added a navigation blinker. .....Lucy Island Lighthouse ... I made a new object for the lighthouse that matches the original. I added green lights to the helipad, making it no snow. Did a little work on the terraform polygon to widen it and smooth the edges. Added navigation beacon blinker. Took out some trees around the helipad to make the approach easier. .....McInnes Island Lighthouse ... new lighthouse object created ... lights put onto the helipad. Added some vegetation, and took out some aprons. Re-added the dummy navigation beacon and the rotating beacon. Moved red/white buildings to better cover their "locations" in the sim, they match perfectly now. .....Merry Island Lighthouse - New lighthouse object with Canadian Maple Leaf. Polygons drastically changed to make this mostly a rocky place with little vegetation. .....Nootka Lighthouse - New lighthouse object created. Put in 100 foot grounded walkways to the helipad and the dock. .....Active Pass Lighthouse ... logo buried, wrong trees depicted, changed almond to pine .....Addenbroke Island Lighthouse - made new lighthouse object, redid the beacon and the nav light. Deleted tall vegetation in front of the lighthouse tower, and added lower bushes. .....Amphitrite Lighthouse ... made a new lighthouse object. Redid the terrain polys and changed some vegetation. Moved the helipad away from the house and moved the green lights for it. .....Bonilla Island Lighthouse - Made new lighthouse object, and changed all of the "saba" buildings for the new red/white ones. Added 100' walkways where needed. Changed "altitude" of dummy beacon. .....Brockton Point Lighthouse - The scenery location was messed up (?). I fixed everything and didn't make other changes. .....Ballenes Islands Lighthouse ... added grass to cover the old helipad. Changed the yellow helipad logo for the white circle one from Asobo. Added a notion polygon to eliminate Asobo buildings. Added 2 "small" smoke simobjects to chimneys. .....Boat Bluff Lighthouse ... took out white heli logo for helipad and put in asobo white circle helipad marker. The SDK asked if I wanted to "transform" the old ground polygons to the new ones, answered "yes." .....East Point Light - added red/green lighted buoys for amphibs, moved green approach lights a little and centered the helipad parking. .....Entrance Island Light - added 20-foot pier to dock. Prioritized blacktop apron going down to the pier. Added wooden stairs to come up from the pier. .....Ivory Island Lighthouse - new lighthouse tower object created. Left most of the original Asobo auto-buildings in place. they are the right color and configuration for the real location. Put 2 100-foot walkways across the rocky area to the helipad. Added green lights to the helipad. Nav light was re-centered above the lighthouse. .....Green Island Lighthouse... new lighthouse object created. Put in the walkway to the helipad, changed the helipad, and put green landing lights on it. Added Red/White buildings to exact areas where indicated by FS2020. .....Holland Rock Lighthouse - made a lighthouse object for this. Redid the terra polygon and altered the scenery and the helipad. Made new steps coming up from the dock to the new lighthouse object. .....Ogden Point Lighthouse - I had to GIVE UP on this one. The photogrammetry ruins anything we try to do as it overrides any elevations I try to put in. It is too bad because this lighthouse, connected to the amazing breakwater would be a great addition. But it is not now in the lineup. .....Pachena Point Lighthouse --- new lighthouse object created. Placed Red/White buildings in the proper places. .....Porlier Point Lighthouse ... This is now only a fiberglass tower with a flasher on it. The original little square lighthouse is in "storage" for rebuild at the museum. There is no description for the tower, so I used the Chatham Point light tower and changed the color from green to red. .....Portlock Point Lighthouse ... new lighthouse object created. The terrain was all wrong, I started over on it. Put in the wooden walkway described on the website. There is a small dock for seaplanes and a lighted helipad. .....Prospect Point Lighthouse - new lighthouse object created. This area looks like there has been a nearby nuclear disaster! The photogrammetry by Asobo has ruined everything within the site. The bridge is all warped, etc. I put in the lighthouse just so people could "find" it ... but this is not one of my favorite locations. I did the best I could. locations. .....Quatsimo Lighthouse - Used the Pine Island tower (same) for a lighthouse object. Removed what I had there before. Took out the flattening polygons and used the 100-foot walkways to go over the gaps in the land (just like the real location). Redid the housing with the red/white houses we are using for this project. .....Race Rocks Lighthouse - New Lighthouse object with a spiral staircase externally. No red/white buildings on this one, used the SABA buildings to try to match the colors. This is one of the tallest lighthouses at 89 feet. .....Sand Heads Light Station ... created a special object for this one. There is no place to land a helicopter, there is a "dock 1" for seaplanes. I've got the scenery set for a maintenance boat to be working on the location. I wanted this to be "more" ... but "less" is demonstrated here. This is simply a platform with an up-to-date, solar-powered weather station on it and a light for warning away ships from the very shallow water. .....Scarlett Point Lighthouse ... Made a new lighthouse object to match the real lighthouse. Put in the RTMM red/white buildings. Created another new object "rtmm-tank-yellow" a yellow, horizontal tank that shows up at many of the lighthouses. .....Sheringham Point Lighthouse ... made new lighthouse object with an attached utility building. Changed the terrain polygons to make the road behind the location work properly. .....Sisters Islets Lighthouse - new lighthouse object created. Changed the "terrain" to all rock (like the real one). Added walkways. Added new yellow tank objects per location requirements. .....Trial Islands - moved polygons around to make it more realistic. .....Triple Islands - new lighthouse object, the most complex so far. This has a "hard" surface on the helipad. This object "lowered" by about 1.5 feet from what was "set" in SDK. I fixed it by "eyeballing it" and raising it about 1.5 feet. In SDK, it looks "high", but in FS2020, it looks fine. (Anomalyin SDK?) ======================================================================================== BC Lighthouses for RTMM - V3.6 .....Langara Point Lighthouse object created. Asobo buildings changed out for red/white buildings. Some landscaping. BC Lighthouses for RTMM - v3.5 .....Dryad Point Lighthouse. Red/white buildings added. Helipad was moved to the proper location, also the dock was moved. There is a new Dryad Point lighthouse object that will be in this next Express update. .....East Point Light - a new tower object was built. Cleaned up the scenery location to better match the actual location. .....Egg Island Light - Simple tower on the top of a hill. All I did was change out the helipad, light it with the green lights and put in lighted buoys for the float planes and dock area. .....Entrance Island Lighthouse ... completely remastered. The new lighthouse object matches the real one. Buildings are custom-made for realism. The platform under the garage building has a hard surface (can use elsewhere). KNOWN Problem: Water climbs the cliff near the dock, this is a bug in SU12 where the water exclusion polys don't work correctly, hopefully being fixed. .....Estevan Point Lighthouse - interesting lighthouse object, it has a central cylinder but is 100 feet tall and has 8 flying buttresses around it. Rather difficult to make. Replaced the Asobo auto buildings with our red/white buildings that match the location. Put in a new helipad, lighted it with the green taxi lights ......Fisgard Lighthouse - New lighthouse object and new "red bunker" object. There isn't much you can do with the "landscape here since Asobo did a photogrammetry project on it, you cannot add to it effectively. I did what I could and made it interesting by putting in a helipad and walkway from the helipad to the lighthouse. The lighthouse object is very authentic, but the rest of the location is "fairly" authentic. Lighthouses for BC (by JDL) - V3.4 .....Active Pass Lighthouse - new lighthouse object created. Changed from rocky/mud to green grass as depicted in the screenshot for this location. Added the lightkeeper's house with real details. Lighted for evening operations. .....Addenbroke Island Lighthouse - redid this one from the ground up, the terrain was incorrect. We were lacking red/white buildings that are prevalent at lighthouse locations. So I made some new buildings we can use and put them in the next test object library. This is a pretty close match to the screenshots at Lighthouse Friends. You can see the RTMM rendition of it in the thread here. .....Amphitrite Point Lighthouse AMLH - Made location more consistent with Google Earth overhead. No new objects were needed. Mostly changed topography. .....Ballenes Islands Lighthouse - BIL1 - added flashing nav light to lighthouse object, changed out SABA buildings for the new red/white ones for more realism. Took out a modern helipad and made with with the apron dirt and an RTMM yellow H logo. .....Boat Bluff Light Station - BBLS - completely redone. New base terrain and several new building objects were created to match existing location graphics. Added stairs and walkways. Lit for evening operations. Took out the modern helipad and replaced it with an apron and a yellow H logo. Green lights were added to the helipad. This one took about 3 days of work. New Skeleton Nav Tower was added (the old one didn't reflect light). The original location placement "blew up" for some reason, and redid the whole location. .....Brockton Point Lighthouse - BPLH - New lighthouse object. Raised peninsula as it really is with a rocky falloff. Added trees to most of the peninsula, it was barren in FS2020. Added fencing around the end of the peninsula with the stone pillar and black railing. .....Bonilla Island LIght - Added Nav light to the light tower .....Cape Beale Lighthouse - Created lighthouse replica (most difficult yet!). Added red/white buildings with smoke and lighting. Added trees to match the real location. .....Cape Mudge Lighthouse - New lighthouse object. Redid the aprons, giving a large, wide rock-strewn beach. Used the new red/white buildings for lighthouses we've made. Added paths/roads between the structures and put an Alaska fishing boat at the dock. .....Cape Scott Lighthouse - All new lighthouse object custom made for this location. The new red/white buildings replaced the "saba" buildings that were there. .....Carmarah Point Lighthouse - added a new lighthouse object. Exchanged red/white buildings for the "pink" saba buildings. Put lighted buoys where the plane will dock on the shoreline. Added a new walkway from the helipad which is actually at the location. .....Chatham Point Lighthouse - Added new lighthouse object. Substituted red/white buildings for the pink saba buildings. The lighthouse has a green flashing light on top of it. Moved the helipad to an easier approach from the sea. .....Chrome Island Lighthouse - completely redone. New lighthouse object that matches actual. The island terrain adjusted to be nearly identical to the actual location. Used the new red/white buildings that fit in perfectly. .....Discovery Island Lighthouse - New lighthouse object. I created a new object for a white house with a black roof. The terrain was critical, especially making valleys in the major poly for the walkways to cross over. This is not a "pretty" location, and surprisingly, it was more difficult to construct to keep it like the real location. I did add a pier for float planes (this is fictional). 03.03.2023 - RTMM Lighthouses for BC - V3.3 .....Green Island Light GILS - Lowered north ridge, got rid of water on the cliff, flattened the helipad. Created the lighthouse object with Sketchup. Lowered smoke and added a chimney. 12.18.2022 - V3.2 - Chrome Island helipad removed snow. 12.16.2022 -V3.1 - Ballenus Islands - g/w flasher, added grass on top, moved Airport Name to lighthouse 11.20.2022 - V3.0 - Many ICAOs were relocated to make the SmartCam function work. 10.04.2022 - V2.01 - FIL1 (Fisgard) had a dock that started partially on land and you couldn't back off of it in an amphib. Moved the dock back into the water. 10.03.2022 - v2.00 - 15 lighthouses had to be repaired after the Canada World Update. All are finished and ready to use. I left the log for fixing them on the left column of the scenery page and this shows known issues, etc. 11.22.21 - Sisters islets Lighthouse and Portlock Point Lighthouse were completely re-done. These both had terrain objects in them from the World Update ... and if a person didn't have those, the islands these were on did ont appear. All of those "terrain" objects have been taken out of this package. There are still some lighthouse objects, but if they do not show for you, there is an "alternative" lighthouse you will see hidden inside the one you cannot see. 11.23.21 - Fixed Atkinson Point, misspelling corrected. Made a new thumnail and made it work (copy paste) left the old on in, deleted the old one and put in the new one, that seemed to work. 11.23.21 - Uploaded "RTMM Lighthouses for BC by RTMM" to the Scenery Page. V1.01 - Posted: 11.25.21 Porlier Pass 11.24.21 Smoke was elevated on outside point building Connected parkings to runway Elevated truck tires out of the ground Made new structure for "outer" light that better matches the real thing Flatten Polygon under helipad and building area Parking dock was under water, fixed Sand Heads 11.24.21 (literally rebuilt) Pilings under dock missing, replaced with RTMM posts Pier missing, platform for lighthouse missing Redid lighthouse with a simpler one that looks more like the real one Added more rocks under the platform (This one has PAKT Mod Rocks) Added barge, re-arranged docks Different helipad (was falling through) PAKT Stones objects changed after update, now compat positions Fence around platform made much smaller to mach people Ladder moved to the opening in the fence Added boxes, barrels to the platform and another white building. V1.02 - Posted - 11.27.21 Chrome Island - 11.25.21 New sandy apron surrounding island connected parking and dock to runway Added windsock Added Canadian flag Cape Mudge - 11.25.21 Connected parking and dock to runway Changed "dock" name to dock 1 Chatham Point - 11.25.21 Added PAKT-Stones to light area Connected dock and parking to runway Scarlett Point - 11.27.21 Lowered terrain for the complex (now more realistic) Addenbroke Island - 11.27.21 Connected dock and heli to runway Pointer Island - 11.27.21 Connected dock and heli to runway Ivory Island - 11.27.21 Flattened path from location to helipad Connected dock and heli to runway Boat Island - 11.27.21 Flatten poly not working on second level, fixed it Lennard Island - 11.27.21 Connected dock, dock misnamed now #1 Amphitrite Island - 11.27.21 Airport misspelled Connected dock and parking to runway Sheringham Point - 11.27.21 Connected dock and parking to runway Stopped water running up the cliff face V1.03 - NOT POSTED Merry Island - 11.28.21 Connected dock and parking, tried to fix airport name, was ok Dock & Heli positions changed when connected, repositioned them Ballenes Islands - 11.28.21 Connected dock and parking, tried to fix name, was already ok Dock & heli positions changed when connected, repositioned them